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Showing posts with label Space Aliens. Show all posts
Showing posts with label Space Aliens. Show all posts

Tuesday, May 13, 2014

Random Space Alien Facilities Program

Another program I plan to update at some point. It generates randomly generates [space alien] facilities.
Depending on output, you can tell if it's abandoned and under new management or still under alien control.
I might make some generic maps that might fit together depending on which sections are spawned by the program.

HEX: 0110
The Facility in HEX: 0110 is controlled by: Artificer Enclave (Dolm Men [Immatra] Pop: 25, Black Men [Blazari] Pop: 58 & Purple Men [Pahsari] Pop: 28).
Weapon Storage Depot
Social Modification Arcology [Disputed Ruins]
Subspace Network Relay Station
Station & Underground Storage
Psychic Study Facility
Mining Station
Waste Disposal Station
Particle Collider Facility
Mobile Facility
Deep Space Telescope Facility
FAC SIZ: 39[Just under four Subhexes]


HEX: 0111
The Facility in HEX: 0111 is controlled by: Rogue Robots, Pop: 50
Mobile Facility
Power Plant
Psychic Study Facility
Command & Control Hub Station
FAC SIZ: 10[One Subhex]


HEX: 0112
The Facility in HEX: 0112 is controlled by: Artificer Enclave (White Man [Whytite] Pop: 38, Red Men [Rahjani] Pop: 70 & Blue Men [Bulisai] Pop: 36).
Observation Arcology [Contested Living Space]
Waste Disposal Station
Underground Transit Network Tunnels
Experimental Implant Laboratory
Monitoring Station
Weapon Storage Depot
Particle Collider Facility
FAC SIZ: 19[Just under two Subhexes]


HEX: 0113
The Facility in HEX: 0113 is controlled by: Zeta (Space Aliens) Pop: 107
Research Station
Observation Arcology [White Man [Whytite] Pop: 90,Bone Men [Skelosi] Pop: 95, & Brown Men [Bowanai] Pop: 52.]
FAC SIZ: 20[Two Subhexes]

Friday, March 23, 2012

Zeta (Space Alien) Rifle

Was trying to think of what the Zeta's (space aliens) weapons would look like. I was playing around a bit in paint shop pro, then decided to go 3D instead. Not sure if its what I am gonna go with, though here is one of the concept ideas.

and as an animated gif.

Wednesday, March 21, 2012

"Space Aliens" doing social experiments with the tribes of Carcosa.

So instead of just having the "Space Aliens" (or Zetas as I have been renaming them for my game.) be a typical monster source and randomly abducting people or zapping them with their ray guns, I thought, why not have them manipulate humanity.
A Space Alien advises a council of green men in a remote arcology.

Perhaps have them control individual group types or mix group tribes together in an arcology.
 http://en.wikipedia.org/wiki/Arcology
Maybe they convince the humans that there is a plague and they offer them food, shelter and education. They keep them in contained environment and run social tests to see how they can be manipulated or useful. This gives plenty of options for characters to start with some familiarity with the Aliens but are now on the run because they know the truth, or the arcology had an age termination and they are doing the Logan's Run.

Or maybe they indirectly control them by keeping them in Vaults, like in Fallout. The Aliens use their robots and computers to directly train the humans who have lived generations underground. Some of the PCs might escape from a malfunctioning Vault or believed there was no threat outside... (poor character should have stayed put.)