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Sunday, June 7, 2015

Blood and Eyes of the Carcosans.

On the G+ Carcosa group and my website, I have offered a few ideas for even more ways to make the Carcosans a bit weirder. The blogs Barnie the Flumph & Save vs Total Party Kill have also done some excellent write ups on how they make the Carcosa races different in their games.

So a few ideas:
Different Colored Blood:
To add some weird to the game, I gave each of the races different exotic colored blood in my campaign.
* Black Men: Blood: Is the color of Oxidized Bismuth.
* Blue Men: Blood: Looks like olive green tinted Mercury.
* Bone Men: Blood: Looks like a clear Aquamarine color outside the body.
* Brown Men: Blood: Looks like bright yellow-Green. (Like "The Predator".)
* Dolm Men: Blood: Looks like Brazilian Opal.
* Green Men: Blood: Looks like metallic purple.
* Jale Men: Blood: Has the color of brightly polished brass.
* Orange Men: Blood: Is a metallic turquise color.
* Purple Men: Blood: Is an orange tinted gold color.
* Red Men: Blood: Is a semi-transparent amber color.
* Ulfire Men: Blood: Is a neon brown color (Your brain hurt yet?)
* White Men: Blood: Is an oily black color.
* Yellow Men: Blood: Is a gunmetal blue color.

Eyes of the Carcosans:
Finished drawing these up this morning.


Wednesday, June 3, 2015

Returning to the Blog...

So it's been ages since I wrote on my blog.
Last few months, aside from moving a few times, I have been playing in numerous G+ games, including HMS Apollyon (Dungeon of Signs), Blackmash (No Fair Fights), The Successors DCC RPG Campaign (Starting Over With The OSR), Dungeon Moon (Paper & Pencils blog) as well as Masters of Carcosa (Save vs . Total Party Kill).

Well decided to start a Carcosa website called Hyadian Schism: Chaos in Carcosa.
Hyadian Schism
https://sites.google.com/site/hyadianschismchaosincarcosa/

There you will also find some of the High res Carcosa Hex Maps I made over the last few months.
Hex Maps
https://sites.google.com/site/hyadianschismchaosincarcosa/home/-hex-maps

PLEASE NOTE: The website is a work in progress. Some areas are still blank and others are an unfiltered mess of uncleaned up data, such as character creation data literally stripped from the character creator program and dumped on pages. Will be cleaned up eventually.

Tuesday, July 1, 2014

The Islands of Purple Haunted Putrescence

I picked up "The Islands of Purple Haunted Putrescence" by Venger As'Nas Satanis on PDF couple weeks ago. In my opinions it's kinda like 'Lost' meets 'Land of the Lost' (both 1974 and movie version) with various other Fantasy and Sci-Fi mixed in, with a good dose of Lovecraftian flavor added. So like in 'Lost' instead of the island pulling down airliners, it pulls in star ships and dimension portals in people/things from across time/space/dimensions.
Loved this so much, I ordered a print copy as well as the 'Liberation of the Demon Slayer', also by same author.
If you love crazy gonzo settings, definitely give it a look!

Tuesday, May 13, 2014

Random Space Alien Facilities Program

Another program I plan to update at some point. It generates randomly generates [space alien] facilities.
Depending on output, you can tell if it's abandoned and under new management or still under alien control.
I might make some generic maps that might fit together depending on which sections are spawned by the program.

HEX: 0110
The Facility in HEX: 0110 is controlled by: Artificer Enclave (Dolm Men [Immatra] Pop: 25, Black Men [Blazari] Pop: 58 & Purple Men [Pahsari] Pop: 28).
Weapon Storage Depot
Social Modification Arcology [Disputed Ruins]
Subspace Network Relay Station
Station & Underground Storage
Psychic Study Facility
Mining Station
Waste Disposal Station
Particle Collider Facility
Mobile Facility
Deep Space Telescope Facility
FAC SIZ: 39[Just under four Subhexes]


HEX: 0111
The Facility in HEX: 0111 is controlled by: Rogue Robots, Pop: 50
Mobile Facility
Power Plant
Psychic Study Facility
Command & Control Hub Station
FAC SIZ: 10[One Subhex]


HEX: 0112
The Facility in HEX: 0112 is controlled by: Artificer Enclave (White Man [Whytite] Pop: 38, Red Men [Rahjani] Pop: 70 & Blue Men [Bulisai] Pop: 36).
Observation Arcology [Contested Living Space]
Waste Disposal Station
Underground Transit Network Tunnels
Experimental Implant Laboratory
Monitoring Station
Weapon Storage Depot
Particle Collider Facility
FAC SIZ: 19[Just under two Subhexes]


HEX: 0113
The Facility in HEX: 0113 is controlled by: Zeta (Space Aliens) Pop: 107
Research Station
Observation Arcology [White Man [Whytite] Pop: 90,Bone Men [Skelosi] Pop: 95, & Brown Men [Bowanai] Pop: 52.]
FAC SIZ: 20[Two Subhexes]

Random God & Cult Generator Program

Once in a while I write programs to help flesh out my Carcosa campaign. I am developing a few different village and other settlement generators, but needed to develop a cult & god program.

Here is a test run sample of some of what it spits out.

HEX: 0101
1) Hzipyb , The Yellow God of the Engraving Worlds.
   Hzipyb , is a Yellow part Dog & part Cockroach looking Monster with Cilia-Like Orange Camo-like patterns
Followed by the Cult: 'Followers of Hzipyb's Word'
Who's Tenents & Taboos Include:
* Never seek shelter from storm.
* Never wear blue clothing.
* Strangle those who laugh toward the full moon, Camilla.
* Never eat black fruit.
* Never wear platinum jewelry
* Left side torso tattooed in sacred marks of your cult.
* Once a year make pilgrimage to The Forest of Ptagn.
* One must shed own blood on new moon, Elhalyn.
* Seek out technology related to the Zetas(Space Aliens).
--------------------------------------------------
Cult's Main Holy Days:
Sathoth  the 18th
Tymoy  the 5th
Lobra  the 16th
Mullus  the 23th
Obera  the 24th
Cesto  the 11th
Ybrii  the 14th
Eysu  the 7th
Eysu  the 2nd
--------------------------------------------------
Sacrifices:
Prefered Sacrifices: White Apes
Prefered Sacrifices: [Ganarji] Green Men
Prefered Sacrifices: [Whytite] White Men
Unacceptable Sacrifices: Gaunt Men
Unacceptable Sacrifices: [Pahsari] Purple Men
//////////////////////////////////////////////////

It spits out ten different gods & cults for each of the 400 Carcosa Hexes. (4000 entries.) 
Once I flesh this out a little better, the plan is to combine programs to add these to applicable settlement types.